The narrative control engine for living story worlds.
A screenplay sits in a drawer. A design doc collects comments. The actual world lives nowhere. Olvido makes the story the living thing. Branching, stateful, playable, from the moment you start writing it.
A new format for multi-plane storytelling.
Tides are how players interact with your world. Each wave carries the choices that belong to them alone. When a Tide closes, those decisions aggregate across your entire audience, become canon, and shape what comes next.
We built the tools we needed to make our own worlds, and we're sharing them with anyone ambitious enough to make theirs.
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